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Obrazek kursu

Empfohlen für Schüler, die weitere Programme lernen möchten.

Kinder erstellen 3D-Spiele, Animationen und Musik, während sie Scratch, Minecraft und die Leistungsfähigkeit von KI (Suno, Canva) erkunden. Wir vermitteln Logik auf unterhaltsame Weise. Kein Stress, keine Langeweile - nur echte Zufriedenheit durch die Erstellung eigener Projekte. Los geht's!

einmal pro Woche 1 pro Woche, 2 x 45 Min.


Kleine Gruppen Durchschnittlich 6 Personen in der Gruppe


Zahlung Monatlich, vierteljährlich, jährlich


Preis pro Stunde ab 14,20 €


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Kursinhalte

Der Kurs „Python mit Minecraft und Roblox mit Lua“ vermittelt die Programmiersprache Python mithilfe der Microsoft MakeCode-Plattform (Minecraft Education). Die Teilnehmenden lernen diese professionelle Sprache kennen, indem sie neue Elemente in der Minecraft-Welt erstellen. Dadurch erwerben sie grundlegende Kenntnisse über Python und die MakeCode-Plattform. Im nächsten Schritt lernen sie die Roblox Studio-Umgebung kennen, die sich ideal für alle eignet, die tiefer in die fortgeschrittenen Möglichkeiten der Spieleentwicklung in Roblox mit der Programmiersprache Lua eintauchen möchten. In jeder Lektion entwickeln die Teilnehmenden ihre Programmierfähigkeiten. Im Laufe des Kurses lernen wir außerdem nützliche KI-Tools kennen, die uns beim Lernen und Arbeiten unterstützen.

Kursplan

The aim of the lesson is to introduce the student to Python through Minecraft. Learning about variables, downloading and setting the player's position. Participants will be introduced to the MakeCode platform.
The aim of the lesson will be to learn the commands that will allow you to create both single blocks and complex solids and shapes.
The aim of the lesson will be to learn about the events that will allow you to create a structure using chat.
The aim of the lesson will be to learn the mechanisms responsible for the appearance of various types of mobs and items in the game with the use of loops.
The aim of the lesson will be to create a battle arena and program the game: a leveling system, player's equipment, improvements.
The aim of the lesson will be to create an extensive track where various obstacles await the player. Participants will be familiarized with the conditional instruction.
The aim of the lesson will be to continue and expand the project from previous classes.
The aim of the lesson will be to learn about the constructor that facilitates building complex structures in the game. This tool will allow you to design stages that require good dexterity and reflexes from the player.
The aim of the lesson will be to continue and expand the project from previous classes.
The aim of the lesson is to get to know the agent - a personal assistant in Minecraft.
The aim of the lesson will be to design an extensive game. The participants will have to jointly defend the castle against the invaders using all the techniques known so far.
The aim of the lesson will be to continue and expand the project from previous classes.
The aim of the lesson will be to revise the material learned during the semester.
In this lesson we will get introduced with Roblox Studio. The students will learn the basics of creating items, objects, and they will specify the kind of material, colors and how to modify their size, location. Every participant will create their own map and they will test them by adding a player.
In this lesson we will get introduced with the LUA programming language and we will create and program running away from balls.
In this lesson we will create an obstacle course. You will create deadly obstacles and dangerous conveyor belts. We will be using a special, premade checkpoint system with an impressive finish line! At the end every one of you will be able to share your game to the world of Roblox.
In this lesson we will create an information board. Adding additional texts and a program that will make our board levitate.
The goal of this lesson is to create the first stage of our shop with weapons, which will allow us to fight with zombies. We will be able to add money with a possibility of collecting money and a board that shows us the amount of it. Additionally we will add the amount of zombies defeated.
In this lesson we will finish the shop with weapons, which will allow us to fight with Zombies.
The goal of this lesson is to create a zombie generation system. Additionally we will add an information bar to our gameplay
The goal of the lesson is to improve gameplay - adding rounds with waves of zombies.
The goal of this lesson is to create a Tycoon style game.
The goal of this lesson is to create a Tycoon style game.
The aim of the classes will be to continue working on the game Tycoon.
The goal of this lesson is to create a Tycoon style game.
The goal of this lesson is to create a Tycoon style game.
The goal of this lesson is to create a Tycoon style game.
The goal of the lesson is to learn about the best practices of level design and how to expand maps entertainingly.
The goal of the lesson is to learn in detail about the tools and their properties.
The goal of the lesson is to introduce the advanced features of Roblox Studio and its options for adding advanced textures.
The goal of the lesson will be to discuss and start building a simulator-type game themed after the popular pet Roblox games. Games of this kind get millions of views and gain many Robux.
The goal of the lesson will be to create programs for the simulator.
The goal of the lesson is to continue developing and expanding the system for the simulator. We will be creating a system that enables pets to follow a character.
The goal of the lesson is to continue developing and expanding the system for the simulator. We will be creating a system that lets us display the pets in the inventory and select them.
The goal of the lesson is to continue developing and expanding the system for the simulator. We will be creating a system that lets us collect gold coins and diamonds with the help of our pets.
The goal of the lesson is to continue developing and expanding the system for the simulator. We will continue creating a system that lets us collect gold coins and diamonds with the help of our pets. In addition, there will be an added treasure chest item.
During this lesson we will create paid passages to new areas. Locked levels are always interesting for new players and they are highly motivated to unlock everything possible!
The goal of the lesson is to continue creating a system of paid passages to new areas. Each area has its secrets, and in this lesson, you will find out how to unlock new passages to blocked areas!
The goal of the lesson is to create a pet drawing system. Random draws in special eggs are a tradition in simulators. In this lesson, we will start making a system for randomly drawing pets!
The goal of the lesson is to continue creating the pet drawing system. During this lesson, you will find out which animal you will draw. Mysterious eggs with pets are awaiting you!
The goal of the lesson will be to create so-called Game Passes, which are special passes for Robux! With a dedicated VIP status, double cash, or even a flying carpet, many games feature passes for special occasions, giving unique opportunities in gameplay!
The goal of the lesson will be to create multiple payments and demonstrate how to earn Robux by using developer products on the Roblox platform. Robux are the driving element of the entire Roblox platform. With them, you can make the gameplay easier for players and get a lot of Robux into your account!
The goal of the lesson is to create a system of special codes for earning rewards in your simulator. Extra cash, a unique pet or maybe bonus rewards - you can gain all of this with special codes that you can share with players in the future!
The goal of the lesson is to create an achievement to enhance the game. Joining a new game, acquiring a unique item, finding a hidden passage, or maybe meeting the game creator can all be amazing achievements. New achievements = new goals to complete!
The goal of the lesson is to introduce popular ways to increase the number of players and apply popular gameplay techniques.
The goal of the lesson is to learn about good practices in game development to ensure that players keep coming back to your game.
The goal of the class will be to create a large chest at the end of the world, add a new currency and create a system of drops that only have a percentage chance of appearing during the acquisition of raw materials. this type of special currency can be used to buy rare upgrades or pet.
The purpose of the class will be to add an upgrade to the player's character, which increases all damage dealt by pets by the indicated multiplier. This upgrade will be purchased through Shards. We will also create a scaling cost.